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Grade 6 CTE SCOS Standards

106 standards - North Carolina SCOS

These are the official Grade 6 CTE North Carolina SCOS — the exact codes and student expectations grade 6 teachers are required to teach and EOG assesses. Browse every standard below, then generate a print-ready, SCOS-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

CY32.1

Introduction to MakeCode with Minecraft

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CY32.1.01

Navigating the Minecraft environment

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CY32.1.02

Creating/Importing a Minecraft world

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CY32.1.03

Connecting to MakeCode

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CY32.1.04

The basics of MakeCode blocks

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CY32.1.05

Understand the role of the Agent

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CY32.2

Writing computer algorithms

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CY32.2.01

Understand what an algorithm is

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CY32.2.02

Write an algorithm

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CY32.2.03

Understand the requirement for thorough instructions in computer programs

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CY32.3

Moving to JavaScript

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CY32.3.01

Understanding text-based programming language

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CY32.3.02

Be able to identify equivalent JavaScript code for MakeCode blocks

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CY32.3.03

Be able to make modifications to JavaScript code to affect the output

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CY32.4

JavaScript Loops

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CY32.4.01

Identify and modify Repeat loops in JavaScript

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CY32.4.02

Identify and modify While loops in JavaScript

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CY32.4.03

Identify and modify For loops in JavaScript

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CY32.5

JavaScript Logic

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CY32.5.01

Identify and modify IF THEN and IF THEN ELSE statements in JavaScript

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CY32.5.02

Use Comparison operators in JavaScript

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CY32.5.03

Use Boolean operators in JavaScript

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CY32.6

Errors

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CY32.6.01

Define and Identify Semantic Errors

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CY32.6.02

Define and Identify Syntax Errors

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CY32.7

Project

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CY32.7.01

Design and develop a programmatic solution for a problem

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CY95.1

Understand the presence and influence of digital art and media in popular culture.

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CY95.1.01

Remember examples of digital arts and media present in everyday life and various industries.

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CY95.1.02

Understand how digital arts and media influence communication, culture, and individual perspectives in popular culture.

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CY95.1.03

Understand how generative AI is influencing the digital arts in popular culture.

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CY95.2

Understand how businesses and organizations use digital arts and media to inform decisions and engage audiences.

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CY95.2.01

Understand how digital arts and media support marketing and branding.

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CY95.2.02

Understand how digital art is used in communication strategies to engage audiences.

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CY95.2.03

Understand how generative AI is influencing digital arts in a variety of careers.

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CY95.3

Understand techniques to make digital media projects using 2D, 3D, and multimedia tools.

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CY95.3.01

Understand digital 2D tools to make an original composition.

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CY95.3.02

Understand digital 3D tools to make an original composition.

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CY95.3.03

Understand audio, video, photo or a combination to produce an original composition.

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CY95.4

Understand career pathways in the digital arts and career clusters.

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CY95.4.01

Explain career roles, responsibilities, and required qualifications within the digital arts and media industry.

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CY95.4.02

Summarize professional practices and ethical standards that contribute to success in digital arts and media careers.

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CY95.4.03

Explain the impact of emerging technologies and industry trends on current and future digital arts and media careers.

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CY95.5

Understand why showcasing digital art is a standard practice in the media industry.

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CY95.5.01

Compare digital methods of showcasing art in the media industry.

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CY95.5.02

Compare non-digital methods of showcasing art in the media industry.

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1.00

Understand meeting technology.

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1.01

Remember technology and engineering.

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1.02

Explain technology over time.

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1.03

Explain system design.

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2.00

Understand impacts of technology.

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2.01

Explain reducing the impact.

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2.02

Explain alternative energy.

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2.03

Explain innovating solutions.

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1.00

Understand drafting and design.

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1.01

Explain drafting.

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1.02

Explain interior and exterior design.

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1.03

Explain digital technology.

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2.00

Understand systems technology.

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2.01

Explain electronics.

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2.02

Explain Micro.bits.

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2.03

Explain Micro.bit controlled car.

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CY31.1

Introduction to MakeCode with Minecraft

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CY31.1.01

Navigating the Minecraft environment

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CY31.1.02

Creating/Importing a Minecraft world

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CY31.1.03

Connecting to MakeCode

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CY31.1.04

The basics of MakeCode blocks

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CY31.1.05

Understand the role of the Agent

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CY31.2

Using Variables in MakeCode

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CY31.2.01

Identifying variables

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CY31.2.02

The usage of variables

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CY31.2.03

Creating variables

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CY31.2.04

Understand and explain file naming conventions

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CY31.3

Logic in MakeCode

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CY31.3.01

Identify and create IF THEN statements

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CY31.3.02

Use Comparison operators

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CY31.3.03

Use Boolean operators

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CY31.3.04

Identify and create IF THEN ELSE statements

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CY31.4

Loops in MakeCode

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CY31.4.01

Identify and use Repeat loops

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CY31.4.02

Identify and use While loops

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CY31.4.03

Identify and use For loops

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CY31.4.04

Identify and use Forever loops

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CY31.4.05

Use the pause command

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CY31.4.06

Use the on start loop

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CY31.5

Project

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CY31.5.01

Design and develop a programmatic solution for a problem

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1.00

Introduction to Minecraft

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1.01

Navigating the Minecraft environment

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1.02

Creating/Importing a Minecraft world

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2.0

Explore digital citizenship.

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2.01

Develop a set of rules for using an online collaborative platform.

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2.02

Create a list of behaviors which make a responsible digital citizen.

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3.0

Develop an understanding of a coding language.

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3.01

Develop an understanding of how to use code to build in Minecraft and develop a relationship with 'Agent.'

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3.02

Code Agent to navigate through a maze.

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4.0

Create a program for a given task using sequential steps.

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4.01

Program Agent to place and break blocks.

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4.02

Design and create a code (including a loop) to build a structure.

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5.0

Work within a budget to complete a given task.

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5.01

Collaborate on a community build challenge to build a street.

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6.0

Modify an existing program to solve errors and predict if a program will fail.

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6.01

Reflect on the debugging process.

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6.02

Identify and fix a number of different errors in MakeCode blocks.

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7.0

Project

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7.01

Apply developed coding skills to create a collaborative build of another island containing structures.

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